Watched a couple of interesting games yesterday. The Sox made a decent come back against the Texas bullpen to tie their game in the seventh, but then Keith Foulke got cuffed around a little bit to give up the go ahead run. The Sox then squandered a golden opportunity when Pokey Reese managed to get picked off first in the bottom of the ninth, and Texas held on by their finger tips for the win. Later on, the Cubs were beating the Cardinals pretty convincingly until the bottom of the ninth when the Cards rallied after a couple of Cubs miscues. The rally fell short, but it was an exciting three outs.
The weekend was a lazy one. I spent most of Saturday playing games in Boston. Yesterday was devoted to (finally) sorting through my paperbacks and starting to organize the bookshelves that I spent so much time building. I was also fooling around with the custom season creation routine for High Heat Baseball, and getting tres annoyed. It all works very well, but then after you draft your league from the available (real life based) players, the program fills up all your minor league player slots with fake players, rather than distributing the remaining real players the way FPS Baseball did. That wouldn't be so bad, except that the computer controlled teams immediately promote the best of the fakes to major league spots. Now I really don't care what Ron Cey or Don Mattingly can do against "Blake Kadehashi" (there are lists of first and last names that the program draws from; some very odd combinations are possible). Feh. There has to be a way around this.